Most recently I worked for Microsoft's Turn 10 Studios on Forza Motorsport 4 (Best of E3 2011, Most Anticipated Game of E3 2011). I primarily created the 3D Kinect experience for their Autovista car showroom and created 3D informational flyout animations for each point of interest. I also created their World Tour experience, racing HUD, in-car digital gauges, and other top level UI. This video is a bit long but you can see examples of my World Tour experience at 3:17 and Autovista experience at 3:50.






Autovista Kinect experience.


Autovista Kinect experience.


World Tour experience.


World Tour experience.


Driving HUD.

A rebrand of GameHouse.com's subscription product, GameHouse Club.


GameHouse Club

I created a quick brand pass for SoundUnwound.com. This included a conceptual change, logo, website, icon set, and social app and strategy.


Quick brand pass for SoundUnwound.

After recently completing my second novel I created a book design and cover design for the project. These were two early comps for the jacket cover, back and spine with room for UPC and marketing information.


Cover mocks, full spread.

Initial brand pitches for TryGames.com, a midcore gaming website. We did a three day rapid prototype through online surveys and iterated until we found a winner.


Brand pitch for TryGames.com.


Brand pitch for TryGames.com.


Brand pitch for TryGames.com.


Additional concept.


Additional concept.


Additional concept.

Various production art for GameHouse.com. We released three games a week each with an image set and advertising collateral.


Title release production art.


Title release production art.


Inhouse ads for King.com.

User mobile interactive television channel Noyz TV.

Contributions: Brand, UI, a variety of marketing collateral for print and web, POP gift cards.


Interface.


Print brand.

Spanish language user mobile interactive television channel Bulla TV.

Contributions: Brand, UI, a variety of marketing collateral for print and web.



As a member of a four person creative team I helped take the Phantom console from concept to product. The Phantom was nominated for best of E3 in 2004.

Contributions: Art and creative direction, concept, brand, UI, marketing collateral, keyboard design, packaging, community design.


Console.


Peripherals.